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Killer Game Programming in Java
86% of respondents would recommend this to a friend
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Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games.
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What Stands Out
Product Details
- Comprehensive guide to Java graphics and game programming technologies and techniques
- Thorough coverage of Java's 3D capabilities for all types of graphics and game development
- Includes reusable techniques for creating fast, full-screen action games and multiplayer 3D games
- Covers older 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games
- Ideal for Java developers new to graphics and game programming, as well as game developers new to Java 3D
- Essential resource for creating adrenaline-fueled games in Java
| Publisher | O'Reilly Media |
| Publication date | June 28, 2005 |
| Edition | 1st |
| Language | English |
| Print length | 996 pages |
| ISBN-10 | 0596007302 |
| ISBN-13 | 978-0596007300 |
| Item Weight | 3.15 pounds (1.43 kg) |
| Dimensions | 7 x 2 x 9.19 inches (17.8 x 5.1 x 23.3 cm) |
Who Should Buy?
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Aspiring Game Developers
Those looking to build foundational skills in Java game development and graphics programming will benefit greatly from this book.
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Java Enthusiasts
Individuals already familiar with Java who want to apply their knowledge in a practical and creative context like gaming.
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Project-Based Learners
Students and self-taught programmers who prefer hands-on projects will find the practical examples in this book extremely useful.
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Complete Beginners
Those without any programming background may struggle with the more advanced concepts and coding examples in this book.
Product Description
Killer Game Programming in Java
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Object-Oriented Design Editorial Review
The Killer Game Programming in Java book has mixed reviews, with some customers finding the code outdated and not useful for beginners, while others recommend it for aspiring Java and game developers. One reviewer suggests the book should not be used to learn Java from scratch as it is not a beginner's book. Another reviewer notes the book has outdated material, including the use of deprecated methods in the first chapter, but it is still a good supplement for those seeking to use Java for gaming purposes. Another positive review mentions that the book helps to fix errors in another book. The book seems to be useful for those who already have a solid grasp of Java programming and are looking to expand their knowledge into game development.
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Pros
- Comprehensive guide for aspiring Java and game developers
- Good supplement for fixing errors in other game programming books
- Step-by-step guide for those with a solid grasp of Java programming
Cons
- Outdated code, including the use of deprecated methods in the first chapter
Product Price History
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Features & Benefits
- Practical introduction to the latest Java graphics and game programming technologies and techniques
- Covers Java 3D capabilities for all types of graphics and game development projects
- Reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games
- Thorough coverage of Java 3D available along with details of other 2D APIs
- Must-have for creating adrenaline-fueled games in Java
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