- Home Page /
- Books /
- Science & Math /
- Mathematics /
- Applied /
- Game Theory /
- Mathematics for Game Programming and Computer...
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual
88% of respondents would recommend this to a friend
€ 50
Price Details
Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )
*All items will import from US
QTY:
Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
Fast
Shipping
Free
Return*
Secure Packaging
100% Original Products
PCI DSS Compliance
ISO 27001 Certified
What Stands Out
Product Details
- A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.Table of ContentsHello Graphics Window: You're on your wayLet's Start DrawingLine Plotting Pixel by PixelGraphics and Game Engine ComponentsLet's Light it Up!Updating and Drawing the Graphics EnvironmentInteractions with the Keyboard and Mouse for Dynamic Graphics ProgramsReviewing Our Knowledge of TrianglesPracticing Vector EssentialsGetting acquainted with Lines, Rays and NormalsManipulating the Light and Texture of TrianglesMastering Affine TransformationsUnderstanding the Importance of MatricesWorking with coordinate SpacesNavigating the view spaceRotating with QuaternionsVertex and fragment shadingCustomizing the Render PipelineRendering Visual Realism Like a Pro
| Publisher | Packt Publishing |
| Publication date | November 30, 2022 |
| Language | English |
| Print length | 444 pages |
| ISBN-10 | 1801077339 |
| ISBN-13 | 978-1801077330 |
| Item Weight | 1.67 pounds (760 grams) |
| Dimensions | 7.5 x 1 x 9.25 inches (19.1 x 2.5 x 23.5 cm) |
Who Should Buy?
-
Aspiring Game Developers
Provides fundamental mathematical concepts necessary for programming and understanding 3D game mechanics effectively.
-
Computer Graphics Enthusiasts
Ideal for those looking to deepen their knowledge of rendering techniques and 3D modeling principles.
-
Students of Programming
Beneficial for students in computer science or related fields seeking to apply mathematics in practical applications.
-
Casual Gamers
Not suitable for those who simply enjoy playing games without any interest in programming or graphics development.
Product Description
Customer Questions & Answers
-
Question:
How to Shop Mathematics for Game Programming and Computer Online From Ubuy?
Answer: It’s easy to shop Mathematics for Game Programming and Computer online from Ubuy. You just have to search for the product, choose your shipping method while checking out and get it delivered to your location. -
Question:
Is Mathematics for Game Programming and Computer Available to Shop Online in Latvia?
Answer: Yes, at Ubuy Latvia this product is available for you to shop at a reasonable price. The Mathematics for Game Programming and Computer is not available locally but you can trust us with our express shipping services. -
Question:
How Long Does It Take to Get Product After Placing the Order?
Answer: The delivery time of your ordered product varies as per what you've ordered and the shipping method that you've chosen. The estimated delivery time is mentioned during the checkout process, so be carefree while shopping.
Game Theory Editorial Review
Customer Reviews & Ratings
-
5 Star
65%
-
4 Star
22%
-
3 Star
0%
-
2 Star
9%
-
1 Star
4%
Review this product
Share your thoughts with other customers
Product Price History
Important information
- Limitations : For products shipped internationally, please note that any manufacturer warranty may not be valid; manufacturer service options may not be available; product manuals, instructions, and safety warnings may not be in destination country languages; the products (and accompanying materials) may not be designed in accordance with destination country standards, specifications, and labeling requirements; and the products may not conform to destination country voltage and other electrical standards (requiring use of an adapter or converter if appropriate). The recipient is responsible for assuring that the product can be lawfully imported to the destination country. When ordering from Ubuy or its affiliates, the recipient is the importer of record and must comply with all laws and regulations of the destination country.
- Not all the products listed on Ubuy are for sale, as Ubuy is a global search engine. Products are subject to export/trade regulations.
€ 50
Order now and get it around Saturday, October 03
This item is not restrict in my country.(Please click on above link if this item is not restrict in your country, So our team will review and allow.)
QTY:
PCI DSS compliant and ISO 27001:2022 certified, with encrypted payments and full buyer protection on every order.
Features & Benefits
- Learn fundamental 3D mathematical principles used in games and computer graphics
- Create and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
- Develop vertex and fragment shaders for faster GPU-based rendering
- Gain a thorough understanding of how essential mathematics is for 3D virtual environments
- Ideal for programmers with knowledge of high school–level mathematics and an understanding of object-oriented language
Ubuy Assurance
Experience worry-free shopping with 100% original products, PCI DSS-compliant payment security, ISO 27001-certified data protection, the fastest cross-border delivery, free returns *, and secure packaging on every order.