Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL, (Paperback)
Preces #: 88246087

Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL, (Paperback)

Preces #: 88246087

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Shop Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL, (Paperback) online at a best price in Latvia. 2704493964
  • Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey Features: - Enhance your 3D graphics with light sources, shadows, advanced materials, and textures- Load models from external sources, visualize and, animate them directly using JavaScript- Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description: Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What You Will Learn: - Implement the different camera controls provided by Three.js to navigate your 3D scene- Discover working with vertices directly to create snow, rain, and galaxy-like effects- Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA- Design and run animations using morph targets and bone-based animation- Create realistic-looking 3D objects using advanced textures on materials- Interact directly with WebGL by creating custom vertex and fragment shaders- Make scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for: This book is for JavaScript developers looking to learn the use of Three.js library.Table of Contents- Creating Your First 3D Scene withThree.js- The Basic Components that Make up a Three.js Application- Working with Light Sources in Three.js- Wo
Publication dateFebruary, 2023
AuthorPackt Publishing
Book formatPaperback
GenreComputing & Internet
Pages554
Age groupAdult
Series titleNo Series
Fiction/nonfictionNon-Fiction
PublisherPackt Publishing
SubgenreLanguages
Original languagesEnglish
Edu focusTechnology
Digital audio file formatPDF
Digital file formatPDF
Recording time0 min
Is collectibleN
Bisac subject headingComputers
Edition4th Edition
Digital reader formatPDF
LanguageEnglish
Item Weight2 lbs (910 grams)

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Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL, (Paperback)

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